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HIP-4 Adds Real Draw Markets: Three-Way Sports Contests Land on Testnet

HIP-4's permissionless testnet lane adds sportsContestResult: a true Win/Draw/Win market. See the template diff, settlement mechanics, and trader impact.

What changed

At 08:50 UTC on August 4, 2026, Hyperliquid testnet’s outcomeTemplates endpoint went from 3 entries to 6. We watch this endpoint continuously — it’s the permissionless lane where any activated outcome deployer can spin up a HIP-4 market from a validator-approved template without going through the system creation path — and the diff is worth explaining, because it’s a real capability change, not a cosmetic one.

The three new templates:

idrole
sportsContestResultparent question
sportsContestParticipantnamed child outcome, reused for each side
sportsContestDrawnamed child outcome

Query it yourself:

curl -s https://api.hyperliquid-testnet.xyz/info \
  -H 'content-type: application/json' \
  -d '{"type":"outcomeTemplates"}'

Why this is different from the existing sports template

HIP-4 already had a permissionless sports template — sportsContestWinner — and it’s still there, unchanged. It’s a standalone binary outcome: Yes if participant A wins, No if participant B wins, and if the contest ends in a draw, the whole market resolves to 0.5. Everyone who held Yes and everyone who held No gets paid the same fifty cents. There’s no way to actually hold a “draw” position — you can only be wrong in two different directions when a draw happens.

sportsContestResult fixes that structurally. It’s a question template (role: "question"), not a standalone outcome — the first permissionless template to use that role. Deploying it creates one parent question plus three real, independently tradeable child outcomes:

  • sportsContestParticipant for side A
  • sportsContestParticipant for side B (the same template, instantiated twice with different values — the docs are explicit that a named-outcome template can be reused this way)
  • sportsContestDraw

Exactly one of those three resolves to Yes; the other two, plus a protocol-created fallback outcome, resolve to No. If you think a football match is heading for a draw, you can now buy the Draw side directly instead of shorting both Win outcomes and hoping the spread covers you.

The resolution logic is otherwise the same careful language sportsContestWinner already used — postponement, suspension, walkover, forfeit, disqualification, administrative decisions, and a resolution deadline are all covered in the parent question’s description, with Draw as the explicit catch-all if nothing else applies by the deadline.

The mechanism was already there — it just had nothing to deploy

This is the more interesting part for anyone tracking HIP-4’s protocol surface rather than just its market list. Hyperliquid’s deployer-actions documentation added registerQuestionFromTemplate and settleQuestion2 back on August 3 — a full day before any template used them. registerQuestionFromTemplate deploys a question and all of its named outcomes in one atomic action; settleQuestion2 settles all of a question’s remaining outcomes in one action, replacing the older per-outcome flow. Until today, that machinery existed with nothing in outcomeTemplates to point it at. sportsContestResult is the first template built for it.

That ordering matters if you’re trying to anticipate where this goes next: the question-group primitive isn’t sports-specific. Anything with three-plus mutually exclusive outcomes and a single resolution event — an election with more than two viable candidates, a central bank decision with hold/cut/hike, a tournament bracket round — fits the same shape once someone deploys the matching templates.

What it means for traders

Multi-outcome markets already exist on HIP-4 — see our explainer on trading them. Everything in that post about pricing mechanics, overconfidence bias in frontrunners, and spread trades between correlated outcomes applies directly here. A Win/Draw/Win market is a small, three-way instance of the same game, with one useful property: draws in most competitive sports are a real, estimable base rate (international football sits roughly in the 20-25% range depending on the competition), so a market that prices Draw at 8% because retail attention skews entirely toward picking a winner is a cleaner mispricing to spot than it looks.

We’ll cover the first live sportsContestResult market once one deploys.

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